AI Insights · Timothy · December 2022
Top 5 Boxing Games on iOS in Romania - Q4 2022
Discover the performance trends of the top 5 boxing games on iOS in Romania during Q4 2022. Insights include weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 boxing games on iOS in Romania showed varied performance in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive look at these dynamics.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in both downloads and active users. Weekly downloads peaked at 655 in late October but significantly dropped to a low of 13 in mid-December before recovering to 207 by the end of the year. Revenue saw a steady increase, starting at $49 in late September and reaching $144 by the end of October, then stabilizing around $70-$88 for the remainder of the quarter. Active users followed a similar trend, peaking at 1047 in late October and then declining to 391 by the end of December.
EA SPORTS™ UFC® 2 by Electronic Arts showed a notable revenue spike in early November, reaching $139. Weekly downloads had a high of 441 in late October but dropped to 10 in mid-December, with a slight recovery to 107 by the year's end. Active users remained relatively stable, peaking at 1499 in late October and showing a slight decline to 908 by the end of December.
Boxing Star: Real Boxing Fight from THUMBAGE displayed a consistent increase in revenue, peaking at $129 in mid-December. Downloads saw a significant rise in late October, reaching 361, and another peak in mid-December at 230. Active users also showed a notable increase, peaking at 926 in late October and again at 787 in mid-December.
WWE Mayhem by Reliance Games had a steady revenue trend, peaking at $88 in mid-December. Downloads fluctuated, reaching a high of 101 in late September but dropping to 26 in mid-December. Active users remained relatively stable, with a peak of 128 in late September and a slight decline to 54 by the end of December.
Real Boxing: KO Fight Club from Vivid Games S.A. saw revenue peaks in late November and mid-December at $72 and $90, respectively. Downloads remained relatively low, peaking at 50 in late October. Active users showed minimal fluctuations, maintaining a small but steady user base, peaking at 73 in late October.
For more detailed insights and data, visit Sensor Tower.